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BRE'UNOR UNITS (PLAYER)
bre'Unor Warriors
The common warriors of the bre'Unor are strong and savage killers. They have two prismary attacks, throwing small, but sharp and damaging bones at the enemy from a distance, or clubbing them to death with a larger bone melee weapon. They are versatile, fast and ferocious. They are the backbone of your army.
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Grey Wolves
The Grey Wolves of the Northern Ermine are very fast, but weak. They are decent in numbers against enemy melee, but their real strength lies in their speed. They are best at running down an archer line.
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Pack Leader
The Envoy of Nightmares is a huge and vicious wolf that serves the bre'Unor, similar to Chimera's Dream Runner in ability.
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bre'Unor Shamen
The body paint, bird-like face masks, bone trinkets, feathers, and dress of the bre'Unor Shamen make them stand out, but the most distinctive feature is the obscene skull on the end of their battle staff. The skull is large and horned, making it an effective weapon for them to use in a melee, hitting and blocking with it, but the real strength of the Shamen lies in their knowledge of lore and raw magical power. The Shamen focus the dark magic of their arcane goddess through their skull-staff, projecting a streak of explosive fire into enemy ranks or healing friendly units with their special ability. Though the warriors may be the backbone of your army, the Shamen are the core of it, often inflicting more damage than all the rest of your troops put together.
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bre'Unor Chieftans
The black-clad, dark, tall bre'Unor Warriors are simply the clan leaders, with more vitality and a greater range and attack speed. They usually rack up kills faster than the common warriors and can become death cyclones eventually if you keep them alive.
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High Cheiftan
Gor-Tars, the High Cheiftan of the bre'Unor, is second only to Gor-Ash in strength and power. He attacks very fast and can absorb twice the damage of a normal bre'Unor warrior. Gor-Tars has the special ability to heal himself fully three times, but lacks the power to heal others. He stands out due to his dark skin and intimidating size.
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Children of bY'laggo
These tree-like behemoths fight for the bre'Unor, and you may know them as Changlings. They aren't that fast, but they are extremely strong and fight better in a melee than any other unit in Legend of Gor-Ash. When they die, they take anyone standing nearby with them.
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Death's Right Arm
This model and class of bre'Unor is reserved for one unit: Gor-Ash himself. He doesn't have a special ability, but he is a formidable fighter. Standing well over nine feet tall, Gor-Ash wields a gigantic jawbone of a prehistoric creature long extinct, and uses it to great effect, slaying fir'Bolg right and left in seconds. The bones strapped on to his bandolier are large enough to be used as melee weapons by common warriors, and he throws them far, fast, and deadly accurately. Each causes massive trauma when it strikes. Use Gor-Ash as you would use a preset of several bre'Unor warriors as he is comparable in sheer destructive power, but he is by no means invincible, and if you lose him you lose the war. Check out his quad-horned face mask and gigantic melee weapon! |
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FIR'BOLG UNITS (ENEMY)
fir'Bolg Archers
You know them, you love them. Unfortunately, the bre'Unor hate them, and you're playing their side in this. Fighting against a line of these guys can be hell, as their range and accuracy, reknowned the world over, will decimate your ranks. They have been completely remodeled.
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fir'Bolg Marksmen (Blue fir'Bolg)
These fir'Bolg, characterized by their blue vests, will often launch their limited supply of poison arrows into your ranks. Watch for them and take them down quickly, as they are also slightly more effective than their lesser counterparts, with a slightly faster firing rate and more vitality.
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fir'Bolg Sergeants (Red fir'Bolg)
Characterized by red vests, these fir'Bolg have a limited supply of fire arrows, and will not hesitate to burn Gor-Ash' temple in their hatred of the bre'Unor race. When not launching their fire arrows, the red fir'Bolg are the finest archers around, tough and able to reload quickly with a faster attack animation. They are leaders among the fir'Bolg.
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fir'Bolg Huntsman
Similar to their archer counterparts in appearance, the huntsmen are slightly faster and stronger, and carry a primitive spear or javelin to battle. Their attack rate with the simple thrusting weapon makes them an equal match for a bre'Unor warrior in a melee battle, but they have no other attack and are the basic fodder of the fir'Bolg armies. They have no strategy, other than crushing you with their formidable numbers.
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fir'Bolg Mercenaries
With swords and shields, these warriors are more than a match for bre'Unor in a melee. Trained in the villages and smithies of the Free Cities, these far-ranging fir'Bolg adventurers heed the call of he'Rero and have flocked to their Ermine homeland by the dozens - free of charge.
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Brown Wolves
Exactly the same as the northern Grey Wolves, the Brown Wolves who inhabit the southern Ermine serve the fir'Bolg and will fight against you.
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fir'Bolg General
he'Rero, the fir'Bolg general, sports a spiffy brown vest, and has a lightning bow. He is also the target you must assassinate in the second mission, but with his personal guard of Sergeants and Mercenaries, and his Bow of Furious Incandescence, he is a force to be reckoned with.
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Gryphons
Long-time mythical allies of the fir'Bolg, the gryphons are rare but powerful creatures owing allegiance to he'Rero. They are flying melee units, but melee is totally ineffective against them because they hover above their target and swoop down to strike it. You must take them down with projectile attacks. Strong, incredibly fast, and very destructive, the Griffins are the bane of the bre'Unor.
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NON-ALIGNED
Deer
The cute & cuddly herbivores in the Ermine have no idea what's going on and will frequently flee in terror from armies. Fortuntely, they are exceedingly stupid, and the trauma only lasts a few second before they calmly resume grazing. In very rare circumstances, Deer Commandos will arm themselves with detonators and fight for the bre'Unor... If you can figure out the secret.
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Butterflies
They float around and get in the way, but it is exceedingly funny when they get blown out of the sky by a Shaman.
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Dragonflies
Where there's water, you will see these insects buzzing happily around.
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Turtles
One particular group of turtles, present on the last two levels (they had to be taken out of the first level for technical reasons), mills around in and out of the water at the lake. If you try to kill them, may God have mercy on your soul. They love attention.
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Snakes
This could be a typo... or maybe not!
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